Farther Regions — Starfall Woods, Mistwood, Thunderwood and Beyond
Published 2026-09-219 min read
Spawn and special notes for Aidel's remaining regions: Starfall Woods, Gullsong borders, Mistwood Forest, Thunderwood Forest, Iris Flower Sea, Rosetower Woods, Snowslope Meadow, Capehill Vale, Tidebloom Shore and Crescent Bay.

Nine regions beyond the headline guides, each with its own spawn character and special list. These are working notes — denser per-region pages will split off as the community confirms more unlock conditions. Coordinates follow the community atlas; the world overview explains the shared unlock patterns.
Starfall Woods
The twilight forest of the star-line creatures.
- Starmage rainy form — spawns on the beach west of the ruins, down-left of the Ley Flower — during rain. The region's headline weather catch.
- Longear — clustered around three fast-travel points: the teleporter, the Ley Flower and the dungeon entrance.
- Snoopbat — a fixed spawn in the sky above the Spread Wings Glide dungeon. Look up; bring a glide or a ranged capture plan.
- Petalyn forest form — inside the Driftbloom zone directly above the Ley Flower.
- Buglegull / Trombgull beach forms — the coastal sand strips (left-corner peninsula and above the Ley Flower respectively).
- Playfish — the rivers and lakes of the violet woodland.
- Specials list: Starmage boss, Starmage thunderstorm form, iridescent Starmage, elite wolves, Phantom Flames and Mirawing woodland forms — several share gates with the ridge's patterns (capture-count, weather).
Mistwood Forest
Fog, mushrooms and the witch-hat line.
- Witchcap — fixed spawn about (-0946, 1182), with its iridescent form at about (-0843, 1216) — a rare iridescent with a plain overworld point rather than a Ley Flower gate.
- Lotuscrown boss — the crowned dragon elite at about (-1114, 1038).
- Phantom Flame (forest form) — at about (-0957, 1340).
- Keenmantis forest form — the terrace line's woodland variant.
- Navigation is the mechanic here: fog layers obscure silhouettes, so hunt by the sound-and-pack habits rather than sight.
Thunderwood Forest
Storm country — the electric table.
- Voltmarten boss + iridescent — the marten line's elite and its sparkle form; both tied to the region's storm benches.
- Mirawing woodland form — the phantom butterfly's local roost.
- Petalyn meadow form — in the region's sheltered grass pocket.
- Keenmantis highland form — the mantis line's ridge-adapted variant.
- The Current Flow dungeon (3 chests) is here — electricity conduction puzzles, walkthrough in the dungeon guide.
Iris Flower Sea
Endless blooms — the flower line's capital.
- Petalyn boss — the flower dancer's elite, at about (-0135, 0626).
- Aromabird — fixed at about (-0113, 0801).
- Roserapier — at about (-0249, 0789), with its rainy form at (-0229, 0729) and an iridescent variant via the local phenomenon.
- Witchcap alpine form and the Welcome-Dragon flowerfield form round out the special list.
- Weather note: between the rainy Roserapier and the region's own rain table, this is the second-best rain destination after Gullsong Bay.
Rosetower Woods
Tower groves — roses, eggs and lizards.
- Velourrose — the rose-gown creature's home region (its iridescent is documented among the tower specials).
- Lalaegg and Roartail — the egg and lizard lines, common across the groves.
- Dreampup / Snoozebear — the dream-bear line, with the bear's iridescent variant listed.
- Melovey appearances tie the rose line to its evolution family.
Snowslope Meadow
The snowfield — ice forms and thunder birds.
- Boltjoy — the thunder-angel line's local prize, at about (-0467, 1149).
- Fluffwool plateau form — at about (-0645, 1188).
- Glaciva — the glacier drake's local spawn, at about (-0319, 1300) — the non-iridescent answer for teams still saving their iridescent pick.
- Frost-line wolves from Wolffang Ridge range into the meadow's upper benches.
Capehill Vale
Headlands and stone.
- Rubblekid and the Cindrock line — the rock-break family, including Cindrock's Fire/Earth variant at the vale's quarry.
- Budcrab — the flower-bud crab's home beach.
- Chimneyant / Moundant — the ant line, across the valley floors.
- The Rock Rend dungeon (3 chests) sits here — heavy-object puzzles (guide).
Tidebloom Shore
Tide pools — the jellyfish line.
- Chandelierjelly boss at about (-0011, 0108), its rainy form at (-0100, 0047) and iridescent at (-0259, 0191) — the full elite set in one shore.
- Loofbird — the bathing bird, along the warmer pools.
- Scallicrab tidal-flat form — the crab line's mudflat entry.
Crescent Bay & Sunset Sea Plains
The western waters.
- Shellstar — the shell-star line's home beaches (Crescent Bay, with sightings along Whalefall Shoals and the sunset sea plains).
- Water-line spawns dominate; bring an aquatic link and sweep shoreline to sandbar.
How to use this page
Pick your target line (star, mushroom, electric, flower, rose, ice, rock, jelly, shell), check its bullets, and pair the trip with the region's weather where one is listed. Every capture here feeds the same dex engine as the headline regions — the far map is not a bonus, it is the rest of the game.